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Devlog
Now in Beta - 0.2.1
February 08, 2026
by
Samfa12
#beta, #update
Beta 01 marks the transition from systems-focused development to a more complete narrative experience. This update introduces finished character sprites for key encounters, expanded environmental stor...
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Alpha 08
February 02, 2026
by
Samfa12
#update
Drink update 0.1.8 - Alpha 08 FIXED • Ending sequence now correctly returns to the main menu instead of holding on an infinite black screen • Emcee’s final ending line is no longer interrupted o...
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Original Soundtrack Now Available
February 02, 2026
by
Samfa12
#soundtrack, #music
I’ve uploaded the original Drink soundtrack as a downloadable zip, now available for anyone who donates $1 or more . The pack includes 9 original tracks , written specifically for the game and its s...
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Alpha07
January 29, 2026
by
Samfa12
#update, #inner thought, #tweaks
DRINK – CHANGELOG Version: 0.1.7-alpha Build: alpha-07 This update focuses on narrative readability, Cabaret flow fixes, and broad ordering clean-up across late-game spaces, while continuing to stab...
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DRINK – CHANGELOG Alpha06
January 29, 2026
by
Samfa12
#touch controls, #update, #boss
DRINK – CHANGELOG Version: 0.1.6-alpha Build: alpha-06 This update focuses on touch input reliability, encounter readability, and late-game flow, with particular attention paid to mobile controls an...
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Alpha 0.1.5 is live
January 28, 2026
by
Samfa12
#update, #alpha05
Alpha 0.1.5 is now up. This update focused mostly on polish and cleanup rather than new content. There’s been a big pass on texture ordering and visual consistency (especially outdoor scenes), some...
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update alpha05 - in the works
January 26, 2026
by
Samfa12
#devlog, #update
Development Update – In Progress (Alpha-05) I’m currently working toward the next update (alpha-05). This pass is mostly about polish, clarity, and removing friction , rather than adding new syste...
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