Drink
Drink is a short, narrative-driven top-down game about alcohol dependence, avoidance, and the moment of first accountability.
You play as Drink, a person moving through a small, indifferent world. Drinking helps in the short term. It restores what’s missing. It also makes things worse. The game does not offer recovery, redemption, or comfort. It ends where honesty begins.
The world reacts quietly to what you do. People notice. Doors close. Opportunities narrow. Progress is possible, but it’s uncomfortable.
This is not a power fantasy. You are not the hero.
What to expect
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A Zelda-like top-down structure with rooms, exploration, and boss encounters
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A finite, uncomfortable economy with limited money and morally weighted choices
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Drinking as a mechanical trade-off: short-term relief, long-term consequence
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Sparse dialogue. One line at a time. Silence matters
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A fixed ending focused on accountability, not recovery
The game is intentionally small and contained. There are no side quests to save you and no optimal path.
Content note
This game deals with themes of:
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Alcohol dependence
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Denial and rationalisation
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Emotional avoidance
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Shame and self-recognition
There is no graphic content and no moralising, but the subject matter may be uncomfortable for some players.
Current state
Drink is in active development. This build is in beta and is intended for testing, feedback, and tone-setting.
You may encounter:
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Missing or placeholder art
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Rough edges or bugs
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Unpolished balance and pacing
All feedback is welcome, especially around:
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Feel and pacing
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Clarity of mechanics
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Emotional tone
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Moments that land (or don’t)
Controls
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Move: WASD / Arrow keys
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Interact: E
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Drink: R
(Controller support is not yet implemented. Working on Touch controls should work but multi-touch doesn't work in browser 😅)
Why this exists
Drink was made to explore a narrow moment many stories skip:
not collapse, not recovery, just the quiet realisation that it’s you.
| Updated | 7 hours ago |
| Published | 14 days ago |
| Status | In development |
| Platforms | HTML5, Windows, Android |
| Author | Samfa12 |
| Genre | Role Playing |
| Made with | Godot |
| Tags | 2D, addiction, Exploration, Godot, Mental Health, Pixel Art, Singleplayer, Story Rich, Top-Down |
| Code license | MIT License |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Touchscreen |
| Links | Blog |
Download
Click download now to get access to the following files:
Development log
- Now in Beta - 0.2.11 day ago
- Alpha 087 days ago
- Original Soundtrack Now Available7 days ago
- Alpha0711 days ago
- DRINK – CHANGELOG Alpha0611 days ago
- Alpha 0.1.5 is live12 days ago
- update alpha05 - in the works13 days ago






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