Alpha07


DRINK – CHANGELOG

Version: 0.1.7-alpha
Build: alpha-07

This update focuses on narrative readability, Cabaret flow fixes, and broad ordering clean-up across late-game spaces, while continuing to stabilise touch and web-specific behaviour.

FIXED
Cabaret Flow

  • Bar interaction in the Cabaret has been restored

  • Player can now correctly drink during the Cabaret sequence

Ordering / Layering

  • Bench behind loan NPC now renders correctly

  • Light post and adjacent building in alley reordered

  • Hotel lobby desk ordering corrected

  • Path house door ordering corrected

  • Cabaret main room NPC ordering fixed

  • Back room door ordering corrected

  • Backroom dancer and cabaret lounge ordering cleaned up

Narrative Triggers

  • “It’s the next day, better get to work” line now triggers correctly as part of morning flow

TWEAKED
Narrative Presentation

  • Internal thoughts are now rendered in italics to clearly distinguish them from spoken dialogue

Encounters

  • Emcee now increases intoxication more rapidly to reinforce loss of control during the Cabaret sequence

World Staging

  • Work Manager NPC has been moved out the front of the store to improve encounter clarity and world logic

KNOWN ISSUES
Input & Platform

  • Joystick touch input still behaves inconsistently on some devices

  • Muffled music effect does not function correctly in the Web build

Ordering / Visual Polish

  • Wine tables in Boss 2 room still exhibit inconsistent layering
    (under investigation)

  • Cabaret bar currently only allows a single drink per visit

Sprite Edge Artifacts

  • Fountain sprite shows a visible black line

  • Outline artifacts remain on:

    • Liquor store lady

    • Hotel lobby old lady

ASSET GAPS

  • Cabaret NPC sprites

  • Emcee sprite

  • Sommelier sprite

PLANNED / IN PROGRESS

  • Continued investigation into touch joystick calibration

  • Web audio pipeline fixes for muffled music bus

  • Additional Cabaret interaction tuning once final sprites are in place

DEFERRED / INTENTIONAL

  • No changes to narrative outcome or structure

  • No recovery or redemption mechanics added

  • Boss encounters remain non-instructional and restrained

NEXT FOCUS

  • Touch input reliability (mobile first)

  • Boss 2 arena ordering stability

  • Cabaret sprite acquisition and polish

  • Web build audio parity

  • Menu visual pass

Files

Drink_0_1_7_alpha_web.zip 134 MB
11 days ago

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