Alpha07
DRINK – CHANGELOG
Version: 0.1.7-alpha
Build: alpha-07
This update focuses on narrative readability, Cabaret flow fixes, and broad ordering clean-up across late-game spaces, while continuing to stabilise touch and web-specific behaviour.
FIXED
Cabaret Flow
-
Bar interaction in the Cabaret has been restored
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Player can now correctly drink during the Cabaret sequence
Ordering / Layering
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Bench behind loan NPC now renders correctly
-
Light post and adjacent building in alley reordered
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Hotel lobby desk ordering corrected
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Path house door ordering corrected
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Cabaret main room NPC ordering fixed
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Back room door ordering corrected
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Backroom dancer and cabaret lounge ordering cleaned up
Narrative Triggers
-
“It’s the next day, better get to work” line now triggers correctly as part of morning flow
TWEAKED
Narrative Presentation
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Internal thoughts are now rendered in italics to clearly distinguish them from spoken dialogue
Encounters
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Emcee now increases intoxication more rapidly to reinforce loss of control during the Cabaret sequence
World Staging
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Work Manager NPC has been moved out the front of the store to improve encounter clarity and world logic
KNOWN ISSUES
Input & Platform
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Joystick touch input still behaves inconsistently on some devices
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Muffled music effect does not function correctly in the Web build
Ordering / Visual Polish
-
Wine tables in Boss 2 room still exhibit inconsistent layering
(under investigation) -
Cabaret bar currently only allows a single drink per visit
Sprite Edge Artifacts
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Fountain sprite shows a visible black line
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Outline artifacts remain on:
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Liquor store lady
-
Hotel lobby old lady
-
ASSET GAPS
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Cabaret NPC sprites
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Emcee sprite
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Sommelier sprite
PLANNED / IN PROGRESS
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Continued investigation into touch joystick calibration
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Web audio pipeline fixes for muffled music bus
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Additional Cabaret interaction tuning once final sprites are in place
DEFERRED / INTENTIONAL
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No changes to narrative outcome or structure
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No recovery or redemption mechanics added
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Boss encounters remain non-instructional and restrained
NEXT FOCUS
-
Touch input reliability (mobile first)
-
Boss 2 arena ordering stability
-
Cabaret sprite acquisition and polish
-
Web build audio parity
-
Menu visual pass
Files
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Drink
A short, story-driven game about habit and the cost of avoidance.
| Status | In development |
| Author | Samfa12 |
| Genre | Role Playing |
| Tags | 2D, addiction, Exploration, Godot, Mental Health, Pixel Art, Singleplayer, Story Rich, Top-Down |
| Languages | English |
More posts
- Now in Beta - 0.2.11 day ago
- Alpha 087 days ago
- Original Soundtrack Now Available7 days ago
- DRINK – CHANGELOG Alpha0611 days ago
- Alpha 0.1.5 is live12 days ago
- update alpha05 - in the works14 days ago
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